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   Тип видання:   підручник   
1.

Harbour, J. S.
Beginner's Guide to DarkBASIC Game Programming [Electronic resource] / J. S. Harbour, J. R. Smith. - Portland : Premier Press, 2003. - 711 p.
Переклад назви: Посібник для початківців по програмуванню ігри DarkBASIC

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Design and play your own games without worrying about the technical details of programming DirectX. DarkBasic handles the entire game engine for you! By the end of the book, you will have written complete 2D and 3D games.



Кл.слова:
програмне забезпечення -- комп’ютерна програма -- комп’ютерна гра

   Тип видання:   наукове видання   
2.

Engel, W. F.
Beginning Direct 3D game programming [Electronic resource] / W. F. Engel. - 2nd. ed.. - Boston : Premier Press, 2003. - 396 p
Переклад назви: Початок програмування Direct 3D ігор

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This resource serves as a comprehensive guide for learning DirectX graphics programming while allowing you to start with the basics and ease your way into graphics and animation.



Кл.слова:
анімація -- графіка -- програма -- комп'ютерна гра

   Тип видання:   науково-популярне видання   
3.
 



Civil wars in Africa [Electronic resource] : roots and resolution / ed. Taisier M. Ali. - Monreal : McGill-Queen's University Press, 1999. - 322 p
Переклад назви: Громадянські війни в Африці: коріння і поширення

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A collection of case studies of nine African countries, "Civil Wars in Africa" provides a comparative perspective on the causes of civil war and the processes by which internal conflict may be resolved or averted. The book focuses on the wars in Ethiopia, Liberia, Mozambique, Rwanda, Somalia, Sudan, and Uganda as well as the experiences of Tanzania and Zimbabwe, where civil war was averted, to underline conditions under which conflict can most successfully be managed. John Kiyaga-Nsubuga focuses on Yoweri Museveni and his National Resistance Movement regime's attempt to bring peace to Uganda. John Prendergast and Mark Duffield look at Ethiopia's long civil war and the role of liberation politics and external engagement. Bruce Jones studies the ethnic roots of the civil war in Rwanda. Elwood Dunn explores political manipulation and ethnic differences as causes of civil strife in Liberia. John Saul examines the role of Western powers in establishing peace in Mozambique. Hussein Adam describes the collapse of the authoritarian regime in Somalia and the subsequent rise of inter-clan and sub-clan rivalry. Taisier Ali and Robert Matthews argue that the forty-year conflict in Sudan is much more complex than the usual view that it results from the pitting of the Arab, Islamic North against the African, Christian South. Shifting the focus to how internal unrest may be managed, Hevina Dashwood examines government initiatives undertaken to maintain stability in Zimbabwe and Cranford Pratt describes the policies and institutions developed by Nyerere that enabled Tanzania to avoid ethnic, regional, and religious factionalism and intra-elite rivalries. James Busumtwi-Sam explores multilateral third-party intervention, highlighting the changing role of the OAU and the United Nations and their effectiveness in averting war. The concluding chapter draws together findings from the individual case studies and incorporates them into the larger corpus of the literature. Taisier M. Ali, formerly professor of political economy at the University of Khartoum, is presently a visiting scholar in the Department of Political Science, University of Toronto. Robert O. Matthews is professor of political science, University of Toronto.



Кл.слова:
Африка -- міжетнічні конфлікти -- релігійні війни

   Тип видання:   наукове видання   
4.

Dalmau, D. S. -C.
Core techniques and algorithms in game programming [Electronic resource] / D. Dalmau. - Washington : New Riders, 2003. - 888 p
Переклад назви: Основні методи і алгоритми в програмуванні ігор

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To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guide that delivers! As a professor at the Spanish university that offered that country's first master's degree in video game creation, author Daniel Sanchez-Crespo recognizes that there's a core programming curriculum every game designer should be well versed in-and he's outlined it in these pages! By focusing on time-tested coding techniques-and providing code samples that use C++, and the OpenGL and DirectX APIs-Daniel has produced a guide whose shelf life will extend long beyond the latest industry trend. Code design, data structures, design patterns, AI, scripting engines, 3D pipelines, texture mapping, and more: They're all covered here-in clear, coherent fashion and with a focus on the essentials that will have you referring back to this volume for years to come.



Кл.слова:
відеогра -- розробка ігор -- комп'ютерна гра

   Тип видання:   наукове видання   
5.
 


Eaton, Katherine Bliss.
Daily Life in the Soviet Union [Electronic resource] / K. B. Eaton. - Westport : Greenwood Press, 2004. - 320 p. - (Daily life through history)
Переклад назви: Повсякденне життя в Радянському Союзі

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Details what ordinary life was like during the extraordinary years of the reign of Soviet Union. Thirty-six illustrations, thematic chapters, a glossary, timeline, annotated multimedia bibliography, and detailed index make it a sound starting point for looking at this powerful nation's immediate past. What was ordinary life like in the Soviet police state? The phrase daily life implies an orderly routine in a stable environment. However, many millions of Soviet citizens experienced repeated upheavals in their everyday lives. Soviet citizens were forced to endure revolution, civil war, two World Wars, forced collectivization, famine, massive deportations, mass terror campaigns perpetrated against them by their own leaders, and chronic material deprivations. Even the perpetrators often became victims. Many millions, of all ages, nationalities, and walks of life, did not survive these experiences. At the same time, millions managed to live tranquilly, work in factories, farm the fields, serve in the military, and even find joy in their existence. Structured topically, this volume begins with an historical introduction to the Soviet period (1917-1991) and a timeline. Chapters that follow are devoted to such core topics as: government and law, the economy, the military, rural life, education, health care, housing, ethnic groups, religion, the media, leisure, popular culture, and the arts. The volume also has two maps, including a map of ethnic groups and languages, and over thirty photographs of people going about their lives in good times and bad. A glossary, a list of student-friendly books and multimedia sources for classroom and/or individual use, and an index round out the work, making it a valuable resource for high school as well as undergraduate courses on modern Russian and Soviet history. Copious chapter endnotes provide numerous starting points for students and teachers who want to delve more deeply.



Кл.слова:
історія -- країна

   Тип видання:   науково-популярне видання   
6.

Eaton, K. B.
Daily life in the Soviet Union [Electronic resource] / K. B. Eaton. - Westport : Greenwood Press, 2004. - 320 p.. - (Daily Life Throught History)
Переклад назви: Повсякденне життя в Радянському Союзі

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Details what ordinary life was like during the extraordinary years of the reign of Soviet Union. Thirty-six illustrations, thematic chapters, a glossary, timeline, annotated multimedia bibliography, and detailed index make it a sound starting point for looking at this powerful nation's immediate past. What was ordinary life like in the Soviet police state? The phrase daily life implies an orderly routine in a stable environment. However, many millions of Soviet citizens experienced repeated upheavals in their everyday lives. Soviet citizens were forced to endure revolution, civil war, two World Wars, forced collectivization, famine, massive deportations, mass terror campaigns perpetrated against them by their own leaders, and chronic material deprivations. Even the perpetrators often became victims. Many millions, of all ages, nationalities, and walks of life, did not survive these experiences. At the same time, millions managed to live tranquilly, work in factories, farm the fields, serve in the military, and even find joy in their existence. Structured topically, this volume begins with an historical introduction to the Soviet period (1917-1991) and a timeline. Chapters that follow are devoted to such core topics as: government and law, the economy, the military, rural life, education, health care, housing, ethnic groups, religion, the media, leisure, popular culture, and the arts. The volume also has two maps, including a map of ethnic groups and languages, and over thirty photographs of people going about their lives in good times and bad. A glossary, a list of student-friendly books and multimedia sources for classroom and/or individual use, and an index round out the work, making it a valuable resource for high school as well as undergraduate courses on modern Russian and Soviet history. Copious chapter endnotes provide numerous starting points for students and teachers who want to delve more deeply.



Кл.слова:
громадянська війна -- революція

   Тип видання:   методичний посібник   
7.

Pike, A.
DirectX 8 Programming Tutorial [Electronic resource] / A. Pike. - [S. l. : s. n.]
Переклад назви: Керівництво по програмуванню DirectX 8

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Кл.слова:
програмування -- комп'ютер

   Тип видання:   підручник   
8.

Fay, T. M.
DirectX 9 audio exposed: interactive audio development [Electronic resource] / T. M. Fay, S. Selfon, T. J. Fay. - Plano : Wordware Publishing, 2004. - 532 p.
Переклад назви: DirectX 9 Audio зсередини: інтерактивна розробка аудіо

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This text features a look into the most advanced interactive music and audio development system in history. DirectX Audio, a suite of tools and technologies allows software engineers and content creators to create interactive, adaptive audio content.



Кл.слова:
API -- інтерфейс програмування

   Тип видання:   навчальний посібник   
9.

Миллер, Т.
DirectX 9 с управляемым кодом [Електронний ресурс] : программирование игр и графика / Т. Миллер. - М. : КомБук, 2005. - 386 с.

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Книга Тома Миллера "Managed DirectX 9 с управляемым кодом. Программирование игр и графика" дает возможность изучить возможности использования Управляемого DirectX при разработке различных графических и мультимедийных приложений. Автору текста не в новинку разработки приложений с помощью DirectX с Управляемым кодом. Он является своего рода первоисточником информации в данной области. Здесь описаны как основы программирования 3D-графики, так и более сложные разделы, например, управление уровнями детализации mesh-объектов, использование высокоуровневого языка шейдеров и символьной анимации, а так же рассмотрены такие главные задачи, как управление звуком и устройствами ввода или добавление звуковых эффектов и джойстика с обратной связью. Тема книги "Managed DirectX 9" направлена в большей степени на непосредственное создание полнофункциональных мультимедийных приложений, нежели на изучение излишнего языкового синтаксиса. Пользователю, знающему язык С# (или Visual Basic .NET) и среду .NET Runtime, будет полезна эта книга.



Кл.слова:
програмування -- додаток -- розробка

   Тип видання:   наукове видання   
10.
 


Monson-Haefel, R.
Enterprise JavaBeans [Electronic resource] / R. Monson-Haefel. - 3th. ed.. - Sebastopol : O'Reilly & Associates, 2001. - 550 p.

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Enterprise JavaBeans was recently voted "Best Java Book" by the editors and readers of Java Developer's Journal. Readers of JavaPro named it the "Best Java Book for Experts." And Amazon.com included it in the Top Computer Books for 2000. Now the best only gets better! In the new 3rd edition, Enterprise JavaBeans has been completely revised and updated with a thorough introduction to the new 2.0 version of the EJB specification. Significantly different from the earlier version, the 2.0 specification introduces three dramatic improvements: A completely new version of container-managed persistence; local interfaces; and a totally new kind of bean called the "message driven bean." The new version of container-managed persistence (CMP) beans in 2.0 is more portable and robust than in the older 1.1 version. Most significant is the introduction of the relationship fields, which allow entity beans to declare relationships with each other as natural references. In order to make this huge leap in component relationships possible, EJB 2.0 had to redesign how entity beans are defined and interact. Our new 3rd edition examines this critical CMP model in detail.



Кл.слова:
мова програмування

   Тип видання:   науково-популярне видання   
11.
 


Rahman, Mohammad.
Expert C# 5.0 [Electronic resource] : with .NET 4.5 Framework / Mohammad Rahman. - New York : Apress, 2013. - 609 p
Переклад назви: Експерт C # 5.0 з NET Framework 4.5

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Expert C# 5.0 is a book about getting the best from C#. It’s based on the principle that to write good, high-performance, robust applications you need to understand whats going on deep under the hood. If you are already experienced with writing managed applications and want to learn more about how to get the best from the language at an advanced level, then this is the book for you. Expert C# 5.0 discusses the familiar C# language in forensic detail. Examining familiar elements closely to reveal how they really work. Key language features that you are already familiar with, such as Enums, Strings and Collections, are teased apart and examined under the twin microscopes of MSIL (Intermediate Language) and the Windbg debugger to see what's really going on behind the scenes as your code is compiled and passed to the CLR. This unparalleled depth of explanation will help you to become a true master of the C# language and architect better crafted applications that work in the most efficient and reliable way possible. It will also give you the insight you need to rapidly identify and fix the stubborn coding faults that others may be unable to diagnose.



Кл.слова:
програмне забезпечення -- мова програмування

   Тип видання:   підручник   
12.

Iverson, W.
Hibernate: A J2EE™ developer's guide [Electronic resource] / W. Iverson. - Boston : Addison Wesley Professional, 2004. - 384 p.
Переклад назви: Hibernate: посібник розробника на J2EE

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Build fast, high-performance Java database applications with Hibernate. Hibernate makes it far easier to build robust, high-performance database applications with Java. Now there's a practical, hands-on guide to using Hibernate's flexible, fast object/relational persistence and query services. Will Iverson covers every facet of development with Hibernate, from its mapping system to its advanced query mechanisms and transaction support. Iverson shows you how to build Hibernate solutions that can integrate with Swing, with JSP, and even with EJBs utilizing bean-managed persistence. Using realistic examples, he demonstrates how to work with persistent objects, manage schema, and optimize database application performance. After you've mastered Hibernate's core techniques, Iverson presents best practices, tips, tricks, and style guidance for even more effective development



Кл.слова:
Java EE

   Тип видання:   науково-популярне видання   
13.

Gifford, Jonathan.
History Lessons [Electronic resource] : what business and management can learn from the great leaders of history / J. Gifford. - London : Marshall Cavendish Business, 2010. - 272 p.
Переклад назви: Уроки історії: що бізнес і менеджмент може дізнатися від найвизначніших історичних лідерів

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History Lessons starts from the assumption that management, at any level, has a lot to do with leadership. An effective manager needs a whole array of talents, and now that we have begun to take on board the concept that people should not be managed at all, rather that managers should ideally lead their teams to the successful fulfilment of their tasks, so leadership skills for managers have come to the fore. This book is based on the premise that there is no one kind of perfect manager or leader and that a search for the set of characteristics and skills that represent the ideal leader is doomed (happily) to failure. Leaders, like the rest of us, come in all different shapes and sizes: meticulous and visionary; outgoing and retiring; impulsive and cautious; subtle and direct. This book sets out to look at what the great leaders from history have actually done—to see how they behaved; to learn what we can from their actions. History Lessons attempts to give readers enough history to provide some sort of insight into the real issues faced by each of the leaders, and the context in which they made their decisions. There is also, I hope, enough detail about these leaders’ lives to give some idea of the kind of people that they were; of the personal background and historical context that helped to shape their personalities and influence the decisions that they took and the plans of action that they devised. Leadership and management are intensely human activities—the leaders of the past were essentially no different from the leaders and managers of today. It is from their entirely recognisable human qualities that we can learn the most useful lessons.



Кл.слова:
управління -- лідерство

   Тип видання:   підручник   
14.

Luna, F.
Introduction to 3D game programming with DirectX 9.0 [Electronic resource] / F. Luna. - Plano : Wordware Publishing, 2003. - 388 p.
Переклад назви: Вступ до програмування 3D ігор з DirectX 9.0

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This text provides an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development.



Кл.слова:
розробка ігор -- API

   Тип видання:   наукове видання   
15.

Fraser, S. R. G.
Managed C++ and .NET development [Electronic resource] / S. R. G. Fraser. - New York : Apress, 2001. - 951 p.

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This is a how-to guide to coding in the world of .NET, without any need for developing COM, DCOM, COM+, or ActiveX components. Readers will also learn the sytax of C++.



Кл.слова:
програмування

   Тип видання:   наукове видання   
16.

Miller, T.
Managed DirectX 9 Kick Start [Electronic resource] : graphics and Game Programming / T. Miller. - Indianapolis : Sams Publishing, 2003. - 432 p.
Переклад назви: Швидкий старт керування DirectX 9

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Managed DirectX was released with the latest version of the core DirectX libraries in DirectX9. It enables developers using the new .NET languages (i.e. C#, VB.NET, etc.) to develop rich multimedia applications with DirectX. Unfortunately the Managed DirectX runtime was released without adequate documentation, and developers are having a hard time figuring out the best way to write managed applications. This book covers how to use the Managed DirectX objects, how they differ from the core DirectX libraries, and how to create these rich multimedia applications in C#. It also covers in depth graphics techniques and the new high-level shader language shipping with DirectX9.



Кл.слова:
комп'ютерна графіка -- комп’ютерна гра -- комп’ютерна програма -- програмне забезпечення -- Managed DirectX

   Тип видання:   підручник   
17.

Миллер, Т.
Managed DirectX9 [Електронний ресурс] : программирование графики и игр / Т. Миллер. - М. : КомБук, 2005. - 386 с.

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Книга позволяет изучить возможности использования Управляемого DirectX при разработке различных графических и мультимедийных приложений. В данной книге рассмотрены как основы программирования 3D-графики, так и более сложные разделы, например, управление уровнями детализации mesh-объектов, использование высокоуровневого языка шейдеров и символьной анимации. В книге уделено достаточное внимание таким важным вопросам, как управление звуком и устройствами ввода или добавление звуковых эффектов и джойстика с обратной связью. Материал книги "Managed DirectX 9" направлен в большей степени на непосредственное создание полнофункциональных мультимедийных приложений, нежели на изучение излишнего языкового синтаксиса. Мы полагаем, что читатель этой книги уже знаком с языком С# (или Visual Basic .NET) и средой .NET Runtime. Автор этой книги имеет огромный опыт разработки приложений с помощью DirectX с Управляемым кодом и является своего рода первоисточником информации в данной области.



Кл.слова:
мультимедіа -- аудіо -- програмування

   Тип видання:   наукове видання   
18.

Templeman, J.
Microsoft® Visual C++® .NET [Electronic resource] : step by step / J. Templeman. - Redmond : Microsoft Press, 2003. - 581 p. - (Step by Step)
Переклад назви: Microsoft® Visual C++® .NET: крок за кроком

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Version 2003


25-Word Description Teach yourself Visual C++ .NET version 2003--and begin developing Microsoft .NET-connected applications--one step at a time. Master core skills with step-by-step lessons and challenge yourself with simple to complex coding problems. 75-Word Description Teach yourself Visual C++ .NET version 2003--and begin developing applications and services for Microsoft .NET--one step at a time. This practical, hands-on tutorial expertly guides you through the fundamentals--from writing managed code to running and debugging your first .NET-ready programs. Work at your own pace through easy-to-follow lessons and hands-on exercises to learn essential techniques. And accelerate your productivity by working with instructive code and best development practices for Visual C++ .NET version 2003. Topics include inheritance and object-oriented programming (OOP) techniques, debugging, exception handling, operator overloading, the .NET Framework version 1.1, integration with Microsoft Windows(R) .NET Server 2003, Windows Forms, Web services, ATL, data access with XML and Microsoft ADO.NET, migrating legacy applications, and more. The authors are highly respected C++ programmers, trainers, and consultants who know how to quickly advance your expertise. Positioning Statement: Your hands-on, self-study guide for building applications and services with Visual C++ .NET version 2003



Кл.слова:
кодування -- мова програмування -- об'єктно-орієнтоване програмування

   Тип видання:   підручник   
19.

Gregory, K.
Microsoft® Visual C++® .NET 2003 Kick Start [Electronic resource] / K. Gregory. - Indianapolis : Sams Publishing, 2003. - 448 p.
Переклад назви: Microsoft® Visual C++® .NET 2003. Швидкий старт

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Microsoft Visual C++ .NET 2003 Kick Start is targeted toward developers interested in making the jump to .NET, working programmers already familiar with another programming language or the previous version of VS. Visual C++ .NET 2003 Kick Start speeds through basic concepts and focuses on practical examples and benefits of moving to VC++ .NET. This book explains how VC++ code interacts with the .NET Framework, the extra capabilities of VC++ compared to VB.NET and C# in .NET code interoperability, how to use Windows Forms (a new feature for VC++ .NET in the 2003 edition), and how to migrate from Visual Studio 6 and COM. The author covers the use of managed and unmanaged Visual C++ code, using both types for most examples. Full of code examples, tips, and professional insights, this book provides maximum learning with minimum investment of time and effort.



Кл.слова:
програмування -- MSVC

   Тип видання:   науково-популярне видання   
Категорія: Біологічні науки   
20.
 


Hall, Matthew.
Plants as persons [Electronic resource] : a philosophical botany / Matthew Hall. - New York : State University of New York Press, 2011. - 251 p
Переклад назви: Рослини як особистість: філософська ботаніка

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Plants are people too? Not exactly, but in this work of philosophical botany Matthew Hall challenges readers to reconsider the moral standing of plants, arguing that they are other-than-human persons. Plants constitute the bulk of our visible biomass, underpin all natural ecosystems, and make life on Earth possible. Yet plants are considered passive and insensitive beings rightly placed outside moral consideration. As the human assault on nature continues, more ethical behavior toward plants is needed. Hall surveys Western, Eastern, Pagan, and Indigenous thought, as well as modern science and botanical history, for attitudes toward plants, noting the particular resources for plant personhood and those modes of thought which most exclude plants. The most hierarchical systems typically put plants at the bottom, but Hall finds much to support a more positive view of plants. Indeed, some Indigenous animisms actually recognize plants as relational, intelligent beings who are the appropriate recipients of care and respect. New scientific findings encourage this perspective, revealing that plants possess many of the capacities of sentience and mentality traditionally denied them. “All those who depend on plants should critically read Plants as Persons … I highly recommend Plants as Persons as a challenging read for any carnivores, PETA advocates, or emerging academics; the book is thought-provoking for omnivores, medical practitioners, life science enthusiasts, and philosophers … If you are fascinated by plants, you will want this for your personal collection.” — Katie Kamelamela, Economic Botany “Overall, this book is a ‘must read’ for anyone interested in the state of the environment today, whether professionally or as a concerned citizen. It does not simplify the issues but has managed to attain that elusive balance between remaining accessible and readable without sacrificing intellectual range, subtlety and complexity of thought.” — Australian Humanities Review “Dr. Hall does a wonderful job of presenting many layers of research and insight in a very organized way. His introduction outlines the content of his book clearly and each chapter ends with a helpful summary and a smooth transition into the next topic of discussion. There is a lot of information to think about in Plants as Persons. All of it enlightening. Now here is a book that is hard to put down.” — ArtPlantae Today “If you are someone who thought philosophy began and ended with Aristotle and Socrates, then this book will be an eye opener … [it] explains that plants are active, self-directed, and even intelligent. Hall puts forward the view that nature is a communion of subjective, collaborative beings, organizing and experiencing their environment.” — Chicago Botanic Garden “The extension of ethics to the nonhuman, nonanimal is important, and ahead of its time. What a pleasure to experience this well-written, well-researched, interesting approach to applied comparative philosophy. Matthew Hall makes an outstanding contribution to a new and important field of study.” — Christopher Key Chapple, author of Yoga and the Luminous: Patañjali’s Spiritual Path to Freedom



Кл.слова:
біологія -- ботаніка -- генетика -- антропоморфність
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